Daniel Sciboz, the director of the Master of Arts in Media Design program (HEAD) invited Graph Commons to Geneva for a 5 day workshop. Matthieu Cherubini from the HEAD team assisted us during the long drawn out workshop. Participants had enough time to engage into comprehensive discussions on their graph models, create multiple versions, compile sufficiently large data, and deliver refined presentations of their final work. They generated a variety of graphs; some mapped their master’s thesis or dissertations, some worked on blueprints of products that they have designed, others mapped the curing tactics for hiccups, mapped food chain surplus, technology trends, or collaborations among musicians and what not.
Below you may find a selection of graphs from the workshop with brief explanation:
Félicien Goguey mapped the major actors, institutions, concepts, and relations in his thesis, focusing on the imperceptibility of the Internet.
Montague, another participant who worked on his thesis, looked at how developments in technology affect rhetorics of art manifestos. He did a word frequency analysis of concepts in the manifestos and interrelated the similar ones.
Matthieu Pache mapped the design and production process of his new glasses, particularly worked on a diagram for optimizing artificial light exposure, and on the larger market impact of his proposed product.
Cbrand mapped the food flow in the Eaux-Vives Neighborhood, Geneva, Switzerland, which illustrates the current supply network (local producers, shops, supermarkets) and the potential to supply network (neighbors, members of the same social media group).
Emma DeFilippo created a flow graph of coffee grower, reseller, and consumer countries.
Clément Coubès created an extensive map of top Silicon Valley corporations’ acquisitions in order to reveal historical technology trends.
Gaëtan Stierlin built two graphs, one focused on the design process of interactive paper projects, the other on collaboration network of the Swiss Pop/Mathcore music scene.
Marika looked at closely how the narrative flow changes with the touch gestures in tablets. She derived data from her research on children books to map the common uses of gestures in various children focused mobile apps.
Sophie Rosko built a very large hierarchical topology of methods to cure her hiccup.
Sylvain Joly looked at embodiment types in video games, particularly the relationship between the bodies of the player and his avatar.
Felipe Delgado Lopez created flow maps showing the interaction between the micro elements of a smart home. He unbundled regular the home entertainment to its core processes and recombined them as various paths on a network diagram, which could be also be used as a blueprint for smart building architecture.
Kumiko mapped what psychophysical reactions can be measured based on certain parts of our body.
Some other moments from the workshop: